New York Post’s Hands-On with MW3
Also, the Annihilation map pack goes for sale 10% off, but where?
Yet another Double XP weekend soon…
New official CoD Twitter accounts…
and more on the Kotaku interview with Robert Bowling!
More on the Kotaku Interview…
If you remember, Robert Bowling has had an interview with Kotaku with him explaining a bit more on MW3. I just want to write some more in of what he actually said.
It simplifies it so that the less skilled player has less to think about. What happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There’s fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2.
Modern Warfare style is, for me, all about the high-speed, fast-paced-and I’m talking in terms of smooth controls and 60-frames-per-second framerate-infantry-focused combat. And it’s all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it’s something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay.
There are core design philosophies in map design that stay the same. And what that is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We’re looking at things like: how many hot spots do you have when you’re coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It’s allowing you to easily envision a map in your head as you’re playing through it. So you’re looking at, ‘Ok, this map is going to be played in X amount of ways.
How you play team deathmatch is all about your sightlines, your viewpoints-like I said, the hotspots. I’m coming around the corner. I don’t want to have to worry about being shot from 50 different angles. I want to be able to know, ‘OK, I cleared the top floor, I cleared the second floor, I cleared the base, I’m good in this area. OK, now I’m coming through this doorway, I have to watch this doorway, this alleyway and this spot.’ And then, when you’re playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy… I know I’ve cleared this area. There’s no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like ‘Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?’
But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff. That stuff is for the most dedicated Modern Warfare fans. I like to always make sure the hardcore players know we’re building it up for them.
Read more on CoD8MW3.com and on Kotaku.
Save 10% on YOUR next Annihilation Pre-Order
Currently, Annihilation is 10% off per pre-order on Steam.
The original pre-order price was $14.99 but now you can get it for $13.99 due to the discount.
Get it on Steam Online now.
D-Double XP, Yet Again!
We all know that along with a DLC release comes a d-double XP weekend on the weekend closest.
Because the Annihilation DLC is to be released on the 28th of July later, there WILL be a Double XP weekend.
The double XP weekend will start on the 29th of July, no other info is known.
New OFFICIAL CoD Accounts
@CallofDuty is run by the guys at Activision, while @CallOfDutyElite is run by the guys at Beachhead Studios.
NY Post Hands-On and More
A member of the New York Post has recently had a gameplay demo of MW3 by Glen Schofield (we all know who he is). The writer explains… read it for yourself.
The level began with the player navigating through a flooded Brooklyn Battery Tunnel, which Schofield said needed to be in the game to create a real “New York” feel. From the tiles and signage inside the tunnel to the deserted yellow taxis, it doesn’t take long to know you are fighting a war in the Big Apple. As the level progresses, the player will navigate through underwater minefields, take down a Russian sub and eradicate the enemies inside of it, all in typical “Modern Warfare” fashion.
That’s the level ‘Hunter Killer’ and the level before it.
The second level I saw, and this truly emphasised the global stage that the game is set in, was in London. As an Activision rep explained during the demo, while the war is being fought on many different fronts, there are major differences in terms of the types of conflict in each different locale. Rather than have your cookie-cutter levels where you blow away anything in your path, “Modern Warfare 3” will put you in radically different scenarios depending on where you are fighting. While the gunplay may be more loose in New York, while fighting in London, the player will need to be aware of their surroundings and play more delicately as the rules of engagement are different.
Without spoiling too much, the London level, “Mind the Gap” was a lot more controlled and was quieter than it’s NY counterpart.
Hey! The mission was revealed and now it’s confirmed – Mind the Gap.
The start of the mission has a spy plane give the player a quick layout of the map, and seeing as this is a stealth mission, it is best for the player to take note of their findings. As the level progresses, so does the action. Before long, enemies begin to flood the docks and the player takes control of an attack chopper to even up the score. The mission’s climactic moment comes when the fight heads to the subway system, and you chase down a speeding train filled with enemies. It seems as if the single-player campaign will be filled with these high intensity moments.
Hey! Spilling more juice, or in this case blood, there is the details of the mission! Awesome.
Now to Spec Ops…
…there is a 30-second period where you and your partner can purchase the aforementioned weapons and upgrades and prepare for the upcoming onslaught.
And more info, a 30-second break in between rounds.
As we worked through 11 waves of enemies, we encountered “Kamikazes” (enemies and dogs with bombs strapped to themselves), helicopters and even the dreaded Juggernauts.
And another piece of info, Kamikazes are the dogs with explosives strapped on them.
See this on the NYPost site NOW.