More Annihilation Intel


First, sorry, I forgot to get the screenshots to this computer, which has a faster internet connection to upload, so no breakdown yet. But I did see some very interesting things in the map pack’s preview, thanks to Treyarch, it also showed some ShangRi-La footage which gave me a lot of intel.

You may have remembered how Annihilation, DLC 3, was leaked and how Activision quickly reacted to it by releasing a trailer. And a good one.

Of course, we all know that the new Map Pack, or as it is official known as the Call of Duty: Black Ops Annihilation Content Pack contains five maps, four for the popular Multiplayer mode and of course, the other map for the well-loved Treyarch zombies mode which is actually a bit new since it’s been here for only two games.

The multiplayer maps are: Invade Hangar 18, Attack at the Drive-In, Infiltrate the Silo, Escape the Hazard and the zombie map, known in the poster as Obliterate the Zombies. But the real name is ShangRi-La.

Hangar 18, Invade

Take the fight to “Hangar 18,” located in the iconic military base Area 51, complete with experimental weapons labs, the SR-71 test hangar, and a disturbingly mysterious autopsy room. I have what the Treyarch developers said below:

Dan Bunting
Online Director, Treyarch

Hangar 18 is based in the highly controversial Area 51 and it has a lot of Easter Eggs that play up the conspiracy theory aspect. Hangar 18 is a medium sized map. It has a pretty classic multiplayer gameplay structure, all the paths lead through and around the hangar. Strategically, you want to hold down the hangar. You can work with your team mates to control the four main flow points then you’re going to dominate the map.

Paul Mason Firth
Level Designer, Treyarch

It kind of cages around all game types, so you’ve got your close quarters going through the hangar, you’ve also got some sniper points as well.

Silo, Infiltrate the

Battle through the construction of a massive secret Soviet missile site in the multilevel “Silo,” and there will be interactivity on this map, with missiles firing all around it.

Dan Bunting
Online Director, Treyarch

Silo is based on a Russian underground nuclear missile silo construction site, it’s some of the largest maps in the game.

Phillip Tasker
Level Designer, Treyarch

Silo favours players who take their time ’cause there’s lot of flank routes and interconnecting paths so players who are smart and use decoys pay attention to the mini-map and are going to be more successful. You can’t really stick around in one place for too long because you’re going to get shot from multiple angles. If you really learn how to play the map, how paths flow, then you’re going to stay on the move.

Drive-In, Attack at the

Pull up and get cozy with “Drive-In,” a close quarters slugfest through a 60’s American drive-in theater, classic arcade, and old school snack shack. This is in an American countryside, I think, and its star attraction is Galactic.

Dan Bunting
Online Director, Treyarch

Nuketown was a really hugely successful and popular map with Black Ops and we wanted to do another map in the DLC that, kind of, emulates that style of gameplay.

Paul Mason Firth
Level Designer, Treyarch

Drive-In is a fairly small map which has a variation of battles; you’ve got the wide, open area in the middle, the actual drive-in itself, then you do have close quarter battles down the side.

Hazard, Escape the

Take off to a coastal golf course fit for a dictator in “Hazard,” set on the cliffs of Cuba where stocked clubhouses and manicured fairways meet sand traps perfect for setting up ambushes.

Dan Bunting
Online Director, Treyarch

So hazard was inspired by one of our World at War called Cliffside. It’s a complete re-imagining of it.

Hazard is probably one of the only maps in the game which focuses on almost exclusively on long distance engagements and the long-range snipers and LMG gunners and Assault Rifle guys are going to have an advantage.

Paul Mason Firth
Level Designer, Treyarch

We’ve actually turned it into a golf course, it’s a great level.

Phillip Tasker
Level Designer, Treyarch

You’re going to definitely want to avoid the fairway if you’re not a sniper, and stick to the edges of the map where there’s more intense choke points and medium-range engagements.

ShangRi-La: Zombies, Obliterate the

Zombies return with vengeance in the mysterious land of “Shangri-La,” a legendary shrine lost in an exotic jungle. Never before seen undead creatures lurk within a treacherous labyrinth of underground caverns. Step carefully through deadly traps and solve the dark secrets buried within the shifting walls of a long lost land.

Characters (spotted only): Takeo, Nikolai and Dempsey.

Enemies (spotted): Normal zombies; zombified monkeys with floating power-ups over them, one has a red-shining one than the normal green one that changes every few seconds.

Jimmy Zeilinski
Creative Lead / Zombies, Treyarch

The story in ShangRi-La is shrouded with mystery. I love to leave it up to the fans to derive their own ideas from it and also discover the facts that we put in there.

I hope they really get the sense that we’ve taken this to just a whole other level with the new weapons, the new environment, new ways of getting around the map and things like that. There’s a lot of holding areas, escape hatches and things that let you get out at the last minute.

It just has a contrast to Call of the Dead, a very wide, open map, this is a much tighter map. Don’t hold out too long. If things look like they’re getting rough, get out of there. It’s time to go.

And that’s it for today, no Twitter or any other news. Just to remind you that Annihilation is first on Xbox Live Marketplace (June 28) and other platforms can expect it to come on theirs a month after.

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